Mario Kart 64: 1-try league


Mario Kart 64: 1-try league



- 1 match includes 2 players facing each other 1v1 in time trial mode
- only 1 single try per selected track, no ghosts allowed, no pause during the attempt and no warm-up on the same track just before it starts
- each track's 3lap/course time decides who wins a point, 1 pt per track awarded / edit: in the rare case of a tie with exactly the same time, nobody gets a point, the track will be erased from one player's pool until reset and the other player picks next

- a match lasts until one player wins 3 sets (best of 5), each set is first to 4 track wins (best of 7)
- tracks are not randomly drawn, players can decide and pick tracks
- each player picks from their own pool of tracks, both players' pools are reset to all 16 tracks after 2 sets (again after the 4th set if necessary)
- a track which has been played can't be chosen again in the same set, however it can be picked in the next set by the player who still has it in the remaining pool (even before the reset)
- the lower ranked player picks first, afterwards players alternate until the end of the set; loser of previous set picks first then / edit: during the regular season, players face each other twice within their division and get 1st pick when their name appears first on match schedule (spreadsheet)

- the default rule for every track is non-shortcut (incl. KTB tunnel and YV hairpin jump)
- Joker: both players are allowed once per whole match to declare one track picked by themselves as open to use shortcuts; this doesn't have to be told before the particular track is selected, but must be done before the attempt starts so that the opponent is aware of SC permission; each player has only 1 joker per match / edit: a shortcut track doesn't count as picking a track twice, which means any track except MMF/KTB/SL/BC/BB can be selected by using the joker before any reset of track pool; in case more than 1 joker is used in a set, players are not allowed to pick the same shortcut track again

- inter division matches: Any player who faces an opponent from upper divisions gets 1 additional joker per division difference, which means someone from lowest division will get 4 jokers against top division, a div 3 player would have 2 jokers against div 2 and so on. This bonus only counts during the regular season and won't be allowed in play-off stage (Jan 2020)

- if players have different game systems (NTSC/PAL) the times will be converted by the known factor 1.2024
- players who own both systems can decide beforehand which one they use for the whole match

- after signups are closed, players will be split into several divisions
- everyone plays significantly more matches against people of similar rank (same division) than outside their division
- every match gets a time window of 9 days (Saturday until Sunday of the following week) to be scheduled and done, which means weekend days always overlap and allow to plan 2 matches on the same day
- people who are not available / unable to finish their match on time are allowed to postpone it by 1 week, but must catch up with overall league schedule the week after or plan a match 1 week earlier (recommended to finish in advance)
- after the regular season, the division 1 winner and player with best win/loss ratio (must be 2 different players) will advance directly to the final 4 bracket; winners of divisions 2-4 and 1st-5th best remaining people based on win/loss performance (excluding div. winners) move on to an 8-player single elimination bracket to fight for the 2 open spots; tie-breakers to determine placements between people with same amount of points and win/loss ratio are: set difference → sets won → head to head → extra match

- preferred method to prove your times are legitimately driven is to stream your part of the match live on Twitch so that people can enjoy the matchup with your opponent as well (main channel with bigger audience for commentated restreams will be announced soon)
- players who can't stream have to record their session without cuts between tracks and upload it as soon as possible after the match is over; track order and match length can't be known in advance and serve as proof

Procedure for simultaneous start:
- it is recommended to open Discord and do a countdown in private chat with your opponent before every race (sub-channel for the 1-try league has been created: mk64-tt-1tries)
- any unavoidable internet delays can be fixed by viewers (or organising people on a main stream where both feeds come together), the early "headstart" stream can be paused manually

Never miss an update

Follow the site to get the latest news and results straight to your email

Follow the website now